On our next edition of Legendary Weapons of Comics, we are going onto the Lantern Corps Rings. Not just Green Lanterns, or Red Lanterns, we’re covering all of the various Corps, because as the core of the ring is similar, they each function differently. And there is also one special ring that isn’t part of one of the Corps. It should be noted that there are some people who have wielded multiple rings throughout their time as Lanterns. Just because you are strong in one emotion, doesn’t mean you aren’t strong in another as well. Some people are incredibly powerful in multiple Lantern Corps, others are powerful in one, and rather weak in another (but strong enough to still become a Lantern of that corp). So under notables, you may see the same name multiple times (while many such as Sinestro and Hal Jordan have been part of multiple Corps, Guy Gardner is the one most known for wielding multiple rings, often at the same time).
General Abilities Regardless of Ring Colour:
Energy Construct Creation: The ability to create energy constructs. One of the most important aspects of the Lantern Rings. It allows them to make whatever they need to deal with the problem at hand (including temporary buildings, vehicles, creating giant hands to catch falling people, or if needed, condoms. Yes, I’m serious. The original Green Lantern movie concept featured Jack Black who would make things like giant green condom constructs to capture criminals. Now the Ryan Reynolds movie doesn’t seem so bad does it?)
Energy Projection: The user can project blasts of energy from their rings and/or constructs. Some people use this projection to create machinery/weapons and project the energy blasts from there (though the strength of the blast is not dependant on that, it is solely dependant on the strength of the ring-wielder). Lanterns can also use this energy projection to create and simulate radiation (including Kryptonite). These blasts can be manipulated into various shapes as long as the Lantern can imagine it and has the willpower to make it happen. The general appearance of the energy projections vary between Lantern Corps though, the projections from Red for example, often resemble blood.
Force Fields: The rings can use their energy projection to create force fields of varying sizes and shapes, to fit the needs of the ring-bearer. These force fields are constantly used by the various Lanterns because it actually allows them to survive in space (filtering out cosmic radiation, and repelling or shielding them from space debris that would kill them if they hit it while flying through space). The ring constantly adjusts this personal force shield to make the current environment hospitable to the ring’s wielder, so that they will always have the right amount of gravitational pull, and oxygen needed to survive. In fact, it is fully possible to use this personal force shield as the sole means of life support for the ring wielder (which is why on extended missions, the Green Lanterns never need to use the washroom, or eat, drink, or sleep).
Flight: All Lantern rings grant the user the ability to fly. It manipulates anti-gravitons, and directs molecular movement. Generally the ability to fly is limited to roughly twice the speed of sound (1440 miles per hour) but in certain situations has been known to exceed the speed of light. Travel this way has no major affect on the ring wielder because their personal force fields protect them from things like heat and air friction.
Universal Translator: The rings provide the ability to communicate in any language because it can translate anything, and allows telepathic speech. Sometimes, there are problems though, as every now and then, they run into a species that has no known concept of language or sight that makes communication a problem (as they would have no known basis of communication).
Phasing: The wielders can move through objects with their rings. It’s not sure how (or if) there are any objects that they can’t phase through, or if it depends on the objects mass, molecular density, and the strength of the user’s emotional tie to their ring (Willpower for Green, Fear for Yellow, etc…)
Energy Twin: The wielder can create a ghost-like, twin of themselves out of energy, and send that out in their place. This energy twin can not interact with surroundings, but can be used to send messages and scout (and travels far faster than the physical body would). The Lanterns themselves will be motionless during this, but will gain all knowledge of the energy twin when it returns to the physical body. This ability is unable to be used (so far) by Black or Red lanterns.
Energy Absorption: The Lantern rings can absorb other types of energy, and store them (to release) until later. This energy doesn’t charge the ring itself, but even a fully depleted Lantern Power ring with stored electrical charges can release that electrical charge to attack or boost something else.
Telepathic Link: All Lantern Rings (except Black and Red) have the ability to have a telepathic link between the ring, and the owner if the ring is nearby, but not on the Lantern’s finger.
And all rings have a single common weakness:
Recharge Protocol: This applies to every Power Ring. Every Lantern must recharge their rings, though how often has improved with later versions of the rings. Originally it used to be once every planetary cycle (24 hours roughly), but current rings only need to be recharged when they completely run out of energy. During this period, they are quite vulnerable which is why most Lanterns will recharge even when they haven’t completely drained their rings power.
Green Lantern Ring:
Let’s start with the classic. The Green Lantern Corps, the masters of Willpower. There have been many iterations of the rings, starting with Alan Scott’s handcrafted ring powered by the Starheart, to the Guardians own Oan power ring, and the more modern Honor Guard Power Ring first wielded by Kyle Rayner. The abilities unique to the Green Lantern Ring include:
Super Strength/Durability: While the ring doesn’t grant the user super strength or durability, the constructs created by the ring, do in fact, have super strength and durability. This allows even wielders of the physically weaker races, to be just as powerful (or more powerful) as those of other alien races, because their strength comes from their willpower.
But, the Green Lantern rings also have some weaknesses:
The Yellow Impurity: There is an impurity within the power battery that makes all rings initially weak to the colour Yellow. Yellow is the colour of Fear, and Green Lanterns can overcome this weakness by accepting their fear and still standing tall in the face of it. This means that most veteran members of the Green Lanterns no longer have this weakness, while newer members, are the most susceptible to this fear, and as such, the colour yellow.
Mental Instability Protocol: There is a protocol programmed into every Green Lantern ring that the use of drugs, or conditions like vertigo, or anything that is mentally incapacitating, immediately shuts off the Green Lantern ring. This is meant to basically prevent someone with an altered mental state from being able to use the power of the ring.
Vibrational Interference: The rings have been known to, at times, shown a vulnerability to vibrations of certain speeds. This doesn’t render them useless, but it makes them operate on a much smaller scale (Let’s say you make a pair of hands to catch a baseball, the hands created would only be able to catch a golf ball, or ping pong ball, and would be too small for a baseball).
Red Power Rings: The Green Lantern Rings have a unique weakness to the abilities of the Red Power Rings. The Red Power Rings can just outright dissolve constructs made by Green Power Rings.
Notable Green Lanterns: Hal Jordan, Kyle Rayner, John Stewart, Kilowog, Alan Scott. Guy Gardner, Mogo, Sinestro
Red Lantern Ring:
The Red Lanterns, unlike the green, are fueled almost purely by rage and anger. Upon accepting the ring, members undergo an indoctrination to give into their hatred and rage, becoming consumed with revenge and destruction. The ring itself completely takes over the function of both the heart, and blood, within the body of the users. Red Ring specific powers include:
Rage Plasma: The users can vomit a fiery plasma (that has replaced their blood). This plasma is capable of corroding and corrupting constructs of other power-rings. It is on fire, even in space, and burns like a combination of acid and napalm. If this plasma hits another living being, it burns them physically, spiritually, and psychologically, and ignites their own rage and anger before killing them.
Mind Reading: Red Lanterns can learn to read minds, and specifically, memories, of people they come across. This is often used to find out the downfall of previous tormentors, and the find out what enrages them to manipulate that. Only a couple of Red Lanterns have been shown to do this, but it is a skill that can be learned by any Red Lantern with sufficient rage.
Rage Absorption: Red Lanterns can absorb and re-release rage over vast distances. This often makes Red Lanterns far more powerful, because they can draw on the rage of everyone in a large vicinity to power themselves up.
Rage Infection: Red Lanterns are capable of infecting other people with pure rage, and can actually corrupt them to the point where they can become Red Lanterns themselves through this.
Rage Empowerment: Red Lanterns, unlike other lanterns, can actually manipulate their emotion (rage) in other beings. The strength of the Red Lantern itself, determines how much they can manipulate the rage in others (combined with Rage Infection, can be used to convert the opponent into a Red Lantern soldier).
Black Lantern Resistance: Black Lanterns often kill victims by ripping their hearts out, but Red Lanterns are capable of living through that because the Red Lantern Power Ring actually replaces their heart. The more anger/rage/wrath in the Red Lanterns heart, the more likely they are to survive if something happens to their physical heart.
Blood Replication: Red Lanterns can actually gain the powers of other beings by sampling (drinking/licking/eating) the blood of others. This was initially how the Red Lanterns learned how to make energy constructs (their primal, animalistic natures initially prevented them from learning how to make constructs).
Rage Suppression: Red Lanterns can learn to cloak their own rage so well, that they appear to be a completely different person. This requires intense focus and emotional control, to maintain. If that focus or control breaks, they would appear as they would normally.
Now, here are some Red Lantern weaknesses.
Red Ring Dependency: The Red Lanterns become so dependent on their Power Rings that removing the ring is almost always fatal (unless they are aided with the help of a Blue Lantern in removing the ring).
Emotional Dependency: All power rings are strengthened by their main emotion. But Red rings are so heavily dependent on their rage, that if the user doesn’t become consumed with rage, then their power will weaken considerably more than other colour rings when not angered.
Uncontrollable Rage: Before Atrocitus granted thought to those in the Red Lantern corp, they were all primal, animalistic, and beings of uncontrolled anger. This prevented them from being able to do even basic functions like talk. They would often attack anyone, and everyone, unprovoked and on-sight because of this uncontrolled rage. New recruits still suffer from this effect.
Love: Any Red Lantern who starts to experience love, will be immediately rejected by their ring, and the ring will leave them. This is (again, unless aided by a Blue Lantern) almost always fatal for the Red Lantern. This also makes contact with Violet Lanterns (the Star Sapphires) incredibly dangerous (as Love is their emotional domain)
Blue Power Rings: Hope (the domain of the Blue Lanterns) is the other severe weakness of the rage-fuelled Red Rings. It can help extinguish anger, severely weakening the power of Red Lanterns, and also, the power of the ring itself, allowing it to be removed from the user without killing them.
Notable Red Lanterns: Guy Gardner, Dex-Starr, Atrocitus, Rankorr, Hal Jordan, The Judge, Kara Zor-El (Supergirl), Lobo*
*Lobo has a Red Lantern ring, given to him personally by Atrocitus, the leader of the Red Lanterns. It is unknown if he has ever put on the ring, or used it though.
Black Lantern Ring:
Black Lanterns derive their power from death, and their power battery contains the Anti-Monitor. The Black Lanterns are mostly people brought back from the dead. Black Power Ring powers include the following:
Reanimation: The dead brought back to life in the Black Lantern Corps, are brought back with all their memories, intelligence, and abilities, with a body that functions normally (even if they still look like shambling, half-rotted corpses), with the main difference is their deepening belief in Death. These bodies are brought back without souls which can lead to some confusing situations (such as the body of Boston Brand being a Black Lantern, but his soul/spirit being the hero Deadman).
Healing Factor: No matter how much damage the Black Lantern takes, they will always make a full recovery. The limitation on this is that, the more damage that was done to the body, the longer it takes to regenerate fully. The Rings bond fully with the body, so you can’t actually destroy the ring. But if you shine two or more different lights from other Lantern Corps (minimum of two separate Corps, meaning Green AND Yellow/Blue/etc… for example) eliminates the healing factor.
Energy Spectrum Absorption: When killing someone who has strong ties to the emotional spectrum, the Black Lantern can rip the heart out and use their last feeling to recharge their power battery, and power their ring. Each heart ripped out by a lantern, increases their ring’s power by 0.01%. This means the more significantly emotional kills they get, the more powerful they become (often why the Lanterns families are often the first kills, because there is always a strong emotional attachment by the victims).
Aura Recognition: Black Lanterns can instinctively see the aura’s of everyone nearby, and can see their prevalent emotions. When that emotion reaches it’s peak, their heart becomes ripe for harvesting to power their ring.
Infection: A Black Lantern can bite someone, and that bite will slowly kill them, and then convert them into a Black Lantern.
Now for some weaknesses.
State of Peace: If a person dies in a state of emotional peace, then they are unable to be risen as a Black Lantern.
Emotional Balance: If a person is in a state of emotional balance, they can’t be converted into Black Lanterns either.
Healing Factor: Significant amounts of damage can cause their healing factor to be slowed to the point that it is a non-factor. If the damage is consistently large enough, and is capable of being able to out-damage the healing factor for long enough, it will destroy the Black Lantern.
Emotionless: Anyone who is completely emotionless is completely immune to any harm a Black Lantern could do. An example of this is Jonathon Crane (Scarecrow).
Red Lantern Weakness: The Rage Plasma vomit of Red Lanterns will consistently do enough damage, and starts to weaken and shut down the power of the Black Lantern Ring to the point that it will kill Black Lanterns.
Light of Willpower Plus: The light of a Green Lantern (Willpower) ring and any other lantern ring will break the connection between the body and the Black Lantern, killing them.
Notable Members: Nekron, Black Hand, Scar, Boston Brand, countless others
Sinestro (Yellow) Lantern Rings:
The Yellow Lanterns are known as the Sinestro Corps, and the Yellow Rings are technically the “Qwardian Rings”. Founded by Thaal Sinestro after he was kicked out of the Green Lantern Corps, he met The Weaponer and the The Weaponers of Qward while imprisoned in the Anti-Matter Universe, and had them create the Yellow Power Rings. The main emotion fuelling the Sinestro Corps is fear. Some of the unique powers include:
Instill Fear: The ring wielder can pinpoint fear in another person, and delve into their minds to exploit it. Once finding their fear, they can manipulate it, and increase it. They can also amplify it to the point of irrationality and pure horror.
Kryptonian Charging: Every Lantern ring can emit and create radiation, but the Yellow Lantern rings can create energy that will supercharge Kryptonians.
Environmental Playback: Each Yellow Lantern Ring can create simulations that can be replayed. They can observe everything happening, but they can’t change the events. It will show every colour regardless of the ring-users skill. It automatically cancels playing if the user’s attention is needed elsewhere.
Energy Twin: The wielder can create a green, ghost-like, twin of themselves out of energy, and send that out in their place. This energy twin can not interact with surroundings, but can be used to send messages and scout (and travels far faster than the physical body would). The Yellow Lantern themselves will be motionless during this, but will gain all knowledge of the energy twin when it returns to the physical body.
Energy Absorption: The Yellow Lantern rings can absorb other types of energy, and store them (to release) until later. This energy doesn’t charge the ring itself, but even a fully depleted Yellow Lantern ring with stored electrical charges can release that electrical charge to attack or boost something else.
Mind Alteration: The Sinestro Corps regularly alter the minds of others, and as such part of their training is the art of altering minds, both your own (to build psionic defences) and others (to exploit fear). Using this method though, Yellow Lanterns can actually beam information directly into eachothers heads.
Weaknesses include the following:
Blue Lantern Rings: Blue Lanterns wield the power of Hope, so their presence interferes with the Yellow Power Rings as the emotion of hope often replaces fear.
Notable Yellow Lanterns: Sinestro, Hal Jordan, Guy Gardner, Mongul, Arkillo
Blue Lantern Ring:
The Blue Lanterns are powered by the emotion of Hope. This makes them fairly powerful as that emotion helps override many others causing them to be useful against Red, and Yellow Lanterns. It was founded by two Oan’s who heard the Blackest Night prophecy, and proceeded to be ridiculed for voicing it by the other Guardians of the Green lanterns. So they left for another planet, and formed the Blue Lanterns based off of their hope at preventing others from being hurt.
Hope Empowerment: The Blue Lanterns can gather the power of people’s hope in order to achieve large tasks that would provide further hope for the people. An example of this is gathering the hope of a planet, to reverse the age of a dying star to a relatively newborn star, which in turn grants more hope to the people of that planet. They can also cause others to have more hope than they did originally.
Ring Enhancement: Blue Lanterns can actually use their ring to power and re-charge Green Lantern rings. To unlock the full potential of Green Lanterns requires a Blue Lantern to be nearby, because the hope provided actually boosts their own willpower. Blue Lanterns can also power and charge other lantern rings, but they must willingly choose and force that charge, while charging Green Lantern rings is far more passive.
Avarice Immunity: The immunity to greed is important for Blue Lanterns because “True hope is selfless”. As such Orange Lantern constructs can not absorb energy of Blue Lanterns.
Rage Immunity: Hope is the polar opposite of Rage in the Lanterns emotional scale, and as such, Rage has no effect on Blue Lanterns. This also gives Blue Lanterns the unique ability to actually heal the damage of the Red Lantern Rings on Red Lanterns, and to remove the Red Lantern Ring from the person, without killing them.
And while one of the most powerful lantern corps, Blue Lanterns still have some key weaknesses:
Emotional Dependency: Much like Red Lanterns needing to keep rage in their heart, Blue Lanterns require to keep hope alive in theirs to function. If you lose hope, you can actually lose your Blue Lantern ring altogether, and cause yourself to no longer be part of the Blue Lantern Corp.
Interference: The Blue Lantern rings frequently cause interference with other rings, which can be useful in some ways, but their closest allies, the Green Lanterns, also suffer some interference by the presence of Blue Lanterns (because hope starts overriding other emotions to the point that the other ring-wielders lose strength).
Willpower Dependence: The full spectrum of the Blue Lantern Ring’s powers can not be accessed without a Green lantern being present. All the basic stuff such as flight, and personal force shields are there in full force, but empowering hope in others is greatly reduced.
Hope Is Not Enough: There are plenty of situations where no matter how much hope you have, it is not enough to complete the task. This causes even the strongest Blue Lanterns to falter when there is hope, and be unsuccessful in both attacks, and defence.
Notable Blue Lanterns: Ganthet, Sayd, Saint Walker, Brother Eesok, Sister Sercy, Hal Jordan, Guy Gardner
Indigo Power Rings and Indigo Power Staff:
The Indigo Tribe of Lanterns rely on compassion for others for their strength. Wearers of the Indigo Power Ring’s are often reformed criminals. Upon wearing the ring, they feel remorse and regret for their actions in the past. Unlike other Lanterns, the Indigo Tribe don’t have a “Ring and Battery”, but more a “Power Staff” that acts as both the ring and battery. They also do use Power Rings, but it is secondary to their staff in nature.
Emotional Spectrum Emulation: They can emulate the emotions of other Lanterns nearby, and use the powers of their rings. The only exceptions to this are Black Lanterns, and White Lanterns.
Untraceable: While not technically completely untraceable, they are incredibly hard to track and follow, and are noted by even the other Lantern Corps as being almost impossibly hard to track down, especially if they don’t wish to be found.
Limited Healing Factor: While not huge, they are able to heal light wounds, and the psychological wounds caused by grief. They can even heal those wounds in other people, as long as they feel genuine compassion towards them.
Discern Motivation: They have the ability to discern any, and every, horrific thing a person has done while they are healing them.
Inability to be Translated: While every Lantern Ring has universal translators in them, the Indigo Tribe is able to communicate in a language that can not be translated unless you are wearing an Indigo Power Ring.
Exorcism: The Indigo Tribe is capable of exorcising any possessing being out of a living body.
Forced Empathy: The rings force their wearers to feel empathy for the things they’ve done. For the truly villainous within the Indigo ranks, they are often seen in chains that manifest while they are undergoing their transformation into beings of compassion.
There are a few weaknesses for the Indigo Power Rings though:
Weakened Constructs: Any constructs made with the Indigo Rings are significantly weaker and less effective than constructs made by any of the other rings.
Willpower Subversion: While it is a strength that they can emulate the emotions of other lanterns, and not be consumed by the emotion (especially in cases like Yellow or Red Lanterns), it is also a weakness that their hope and willpower are also likewise subdued and not that strong as well. This makes the ring very parasitic in nature, much like the Red Lantern Rings, and the Orange Lantern Rings.
Notable Indigo Lanterns: John Stewart, Munk, Ray Palmer (The Atom), Iroque
Star Sapphire (Violet) Power Ring:
The Star Sapphires wield the powers of Love. All new recruits get encased in a violet crystal before emerging with the Star Sapphire uniform. Despite having the main emotional strength being Love, almost every member of the Star Sapphire has also experienced great rage, which is the second most important emotion to their Ring. The members of the Star Sapphires are almost entirely females who have been deeply in love, and then spurned. The unique powers to the Star Sapphires are the following. Unlike most other Power Rings, outside of the recharge protocol, the Star Sapphire’s Violet Power Rings have no out-right weaknesses. There are only a few male members to be in the Star Sapphires, and not all of them wielded the Power Rings.
Crystallization: They have the ability to put other people into a crystal of “love” that basically puts people in suspended animation. The more powerful Star Sapphires can actually place entire planets in this crystal for short periods of time.
Rage Immunity: Star Sapphires are generally immune to the effects of Red Power Rings, and can actually shut down the red rings themselves by making the Red Lantern feel love (which will actually kill the Red Lantern)
Avarice Immunity: True Love is not affected by greed, so Star Sapphires are immune to the effects of Orange Lanterns.
Notable Star Sapphires: Carol Ferris, Fatality, Guy Gardner
Orange Lantern Power Ring:
The Orange Lantern Ring is a ring powered by greed. As such, there is very rarely more than one member of the Orange Lantern Corps, with the rest being filled out by constructs as others are assimilated into the Orange Lantern Power Battery to become more constructs. Every time there is more than one actual ring-wielder of the Orange Lanterns, there is usually fighting, and death involved. Some of the strengths include:
Power Surge: While other power-rings can only charge up to 100%, the Orange Lantern Ring can charge up to 100,000%, making it the single most powerful ring there is.
Identity Usurpation: Identity Theft is the main form of recruitment for Orange Lanterns. If the Orange Lantern consumes the body of a person (or captures their Power Ring if they were a Lantern of a different Corps), the identity joins the Orange Lantern Power Battery permanently.
Orange Avatars: Any identity taken by the Orange Lantern can be recreated in full as an energy avatar. These avatars become corrupted by greed and act as an extension of the Orange Lantern.
Weaknesses include:
Insatiable Greed: The wearers become infected with the need to take everything they want, to the detriment of pretty much everything else.
Hunger: They have a constant hunger, which can never be satisfied. This hunger does fade in the presence of a Blue Lantern Ring’s light.
Blue Lantern Weakness: While greed can consume almost every other emotion, it can not destroy Hope. So they are unable to fight off Blue Lantern’s energy.
Star Sapphire Weakness: True Love can not be corrupted by greed, and as such, the Orange Lanterns can not affect Star Sapphires.
Notable Orange Lanterns: Larfleeze, Lex Luthor
White Lantern Rings:
The White Lanterns are the final major Lantern Corps. The White Lanterns are the guardians of Life itself, and actually encompass the other “Light Spectrum” based lantern corps (Red, Orange, Yellow, Green, Blue, Indigo, Violet/Star Sapphire). This gives them access to any ability they need, when they need it, and utilizes all their emotions.
Emotional Spectrum Dominance: The White Lanterns can access all the powers of the other rings. They can also access the other rings in use by any other lantern of any corps to track them, or listen in and observe them.
Ring Overriding: If needed, a white lantern can override another Lanterns ring to temporarily turn it into a White Lantern ring.
Resurrection: White Lantern Rings can resurrect the dead. Unlike the Black Lantern Rings though, the White Lanterns restore them to life, as they were before they died.
They have some weaknesses though:
Black Hand: They do have a weakness to Death, and Black Hand is the avatar of Death and one of the main members of the Black Lanterns
Black Lanterns: Black Lanterns embodying death itself, makes White Lanterns weaker.
Recharge Protocol: White Lantern Rings recharge differently than any other ring. It recharges when the wearers do things that remind them of the joy of being alive. This could vary from user to user, but could include things like joyriding a motorcycle, or going skydiving.
Notable White Lanterns: Sinestro, Hal Jordan, Kyle Rayner, Boston Brand/Deadman
The Phantom Ring:
The Phantom Ring isn’t a corps of it’s own, but just a singular ring, created by the Guardian Rami over 6 billion years ago (and got him excommunicated). This ring can not be destroyed (despite over 5,000 separate attempts to, including black holes, kryptonite, and nth metal). It’s powers are simple:
Emotional Spectrum Conduit: It can control the powers of all the rings (except for White and Black). But not all at once, it changes according to whichever newest emotion the Phantom Ring wielder feels. It also causes the ring-wielder to have a personality shift to embrace the current ring-colour.
This of course leads to weaknesses:
Power Instability: Because the ring changes what colour it is, and subsequently shifts the wearers personality, it makes the wearer mentally unstable.
Emotional Spectrum Exposure: The Phantom Ring doesn’t have a battery, and doesn’t recharge. It gets its energy from the emotional electromagnetic spectrum. Prolonged exposure can actually cause the wearer to explode like a bomb, killing them.
Notable wielders of the Phantom Ring: Rami, Frank Laminski, Cyborg Superman